#ifdef WIN32
#include <windows.h>
#endif
#include <GL/gl.h>
#include <GL/glu.h>
#include <string>

class material
{
	public:
		std::string name;
		std::string colorPath;
		std::string alphaPath;
		GLfloat shininess;
		GLfloat transparency;
		GLfloat ambient[4];
		GLfloat diffuse[4];
		GLfloat specular[4];
		GLfloat emissive[4];
		GLuint colorMap;
		GLuint alphaMap;
};
